AI Insights · Timothy · July 2022
Top 5 Bubble Shooter Games in Norway - Q2 2022 Performance
Discover the performance trends of the top 5 Bubble Shooter games in Norway during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw interesting trends in the performance of the top 5 Bubble Shooter games on a unified platform in Norway. Here’s a detailed look at how these apps fared in terms of weekly downloads, revenue, and active users.
Bubble Witch 3 Saga from King experienced a steady weekly revenue, peaking at around $5.4K at the end of March and then fluctuating between $3.4K and $4.9K for the rest of the quarter. Weekly downloads for the game varied, reaching a high of 164 in late April and dipping to a low of 104 in early April. The game’s weekly active users saw a slight decline from 2.5K at the beginning of April to 2.3K by the end of June.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. had a notable increase in weekly revenue, peaking at approximately $4.2K in mid-May. The game’s weekly downloads fluctuated, with a high of 885 in mid-April and a low of 481 in mid-June. Weekly active users showed a slight decline from 10.7K at the end of March to 10.6K by the end of June.
Bubble Witch 2 Saga, another title from King, had a consistent weekly revenue, with a peak of $1.8K in early April and a low of $1.1K at the end of March. Weekly downloads for this game were relatively low, peaking at 60 in mid-April. The game’s weekly active users remained stable, averaging around 80 throughout the quarter.
Bubbles Empire Champions from Yonatan Erez saw its weekly revenue peak at $1.7K in mid-May, with fluctuations between $500 and $1.7K. Weekly downloads were modest, peaking at 43 in early May. Weekly active users showed a downward trend, dropping from 2.2K at the end of March to 1.8K by late June.
Bubble Shooter - Panda Pop! by Jam City, Inc. had a steady weekly revenue, peaking at $1.4K in mid-June. The game’s weekly downloads varied, peaking at 97 in early May. Weekly active users for the game remained stable, averaging around 240 throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.